Day 1: Introduction to 3DMax Interface and Basic Modeling
Introduction to the 3DMax interface and workspace setup.
Overview of the main tools and navigation techniques.
Creating basic geometric shapes and learning the principles of 3D modeling.
Understanding the concept of transformations: move, rotate, and scale.
Day 2: Intermediate Modeling Techniques and Object Modification
Introduction to more complex modeling tools, such as Editable Poly and Modifier Stack.
Working with splines and using the extrusion technique for modeling.
Introduction to editing meshes and using modifiers to refine models.
Combining basic objects to create more complex models.
Day 3: Materials, Textures, and Lighting
Introduction to materials and textures in 3DMax.
Applying materials to models and adjusting their properties.
Exploring the lighting options in 3DMax to create realistic effects.
Setting up a scene with basic lighting and understanding light properties.
Day 4: Basic Animation in 3DMax
Introduction to animation principles and keyframe animation in 3DMax.
Animating objects using keyframes and adjusting motion paths.
Understanding camera movement and animation techniques.
Introduction to basic rigging and character animation for beginners.
Day 5: Rendering and Finalizing Projects
Introduction to rendering settings and output formats.
Techniques for optimizing render times and achieving high-quality results.
Creating and saving final render scenes for still images and animations.
Final project: Creating a simple 3D scene and rendering it with textures and lighting.