Day 1 – Introduction to Autodesk 3ds Max
1. Getting Started with 3ds Max
- User interface and workspace
- Navigation and viewport controls
- Project setup and file management
2. Understanding 3D Fundamentals
- Objects, vertices, edges and polygons
- Coordinate systems and transformations
- Units, grids and snapping tools
3. Creating Basic Geometry
- Standard and extended primitives
- Moving, rotating and scaling objects
- Organising scenes with layers and naming
Day 2 – Polygon Modelling Essentials
1. Editable Poly Modelling
- Vertex, edge and polygon editing
- Extrude, bevel and inset tools
- Connect, cut and bridge operations
2. Modifier Workflow
- Bend, taper and twist modifiers
- TurboSmooth for surface refinement
- Modifier stack management
3. Practical Modelling Exercise
- Creating simple furniture or product models
- Maintaining clean topology
- Checking model accuracy
Day 3 – Spline Modelling and UV Basics
1. Spline Modelling
- Creating and editing splines
- Loft and extrusion techniques
- Converting splines into 3D objects
2. Introduction to UV Mapping
- Understanding UV coordinates
- Basic UVW Map modifier
- Preparing models for texturing
3. Scene Organisation
- Grouping and hierarchy
- Naming conventions
- Asset management practices
Day 4 – Materials, Lighting and Cameras
1. Material Editor Basics
- Applying standard materials
- Colour, reflection and transparency
- Material assignment techniques
2. Lighting Fundamentals
- Standard and photometric lights
- Light positioning
- Creating realistic illumination
3. Camera Setup
- Creating physical cameras
- Composition techniques
- Camera positioning for presentation
Day 5 – Rendering and Basic Animation
1. Rendering Fundamentals
- Render settings
- Image resolution and quality
- Producing final still images
2. Basic Animation
- Keyframe animation
- Object movement
- Simple camera animation
3. Practical Mini Project
- Completing a simple 3D scene
- Rendering presentation images
- Course review, feedback and portfolio guidance